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Сборная солянка (на английском)

 

I - interviewer, M - Moriyama

I: Firstly I want to ask about the context from which 'Chrno Crusade' was created.  What led to the creation of this series, which was first serialized in '98?
M: At first I thought of doing a one-off, but that never happened (laughs). My manager at the time said to me, "Lets publish a serialized project!" Meanwhile, it was decided that there was to be a combination of a boy and a girl. Actually, in a previous one-shot that I wrote, the girl was also the master and the boy gets used and fostered. On top of that, initially I had the concept that there would be an item called 'Chrno' that would connect the two characters.
I: Does that mean that you also decided that the setting would be 1920s America?
M: No, at first I wanted to do a Western story set in 19th century America.  A gunslinging sister, and a spirit-user man.  But a Western film has the image of journeying through plains all the time, so I was told that it would be too idyllic. My manager pointed this out to me and said "wouldn't it be hard to make it high tension?" Then we decided to make it a city adventure, which is close to what it is now.
I: I see.
M: For the same reason, the era was changed to the early 20th century when there was some machinery. At least there would be telephones, planes, and cars. I thought I could use a wider range of mechanical things. This was an era that is different from today, yet close enough that someone might remember it, and the characters would no longer be still alive now. Either that, or even if they were still alive, they would be old by now. That was the kind of setting I wanted.

I: It seems like you knew it was going to be a boy and girl combination from the start, but when did you decide on it being a sister and a demon?
M: I've forgotten the details of how Chrno became a demon (laughs). However, I always wanted a contrasting relationship. A boy and a girl.  A rough neck and a quiet person.  A sister and a demon. I thought I'd make the pair contrast from every aspect. Then I thought that if I made the girl be the quiet character, it would be hard to do an action story.  So I thought it would be more interesting to have the boy follow behind the girl.

I: An active atmosphere was a big theme in drawing this comic, right?

M: Yes, in the illustrations that I've done so far, most of the female characters needed to be quite lively. I felt compelled to take the story in a serious direction. For that purpose, I thought it would be better to have a tough female character who would pull herself forward. It would be comical as well, so why not?

I: Even so, having such a trigger happy sister is quite intense.  To the extent of being too active (laughs).
M: This is a bit repetitive but I wanted contrast to be an important part of the story. I wanted to put contrast into the characters themselves too. I wanted a gap between how they looked and who they are inside. With regards to that contrast in the two protagonists, I wonder if I did a good job of it. A demon who is kind and caring inside, and a rough neck in the guise of a nun. The reaons I gave Rosette guns as weapons was because I wanted her to remain physically as a normal human being until the very end.
I: As a normal human being?
M: I didn't want her to have some tremendous hidden power that gradually gets awaken. Rosette is a nun, who fights like a normal person, with normal human weaknesses. Even though her personality is like it is, physically she is at a level that normal human can reach, without becoming some super-human. Because of that, I thought I'd let her have guns. Afterall, the setting is American, and I also had an original world view [concept] of a Western styled story, so an image of a gunman was superimposed on Rosette.
I: Why does Aion hate Pandemonium so much?  I'm very interested in what happened in the past.
M: Basically Aion is the type that is quite obsessive about things. For that reason alone, he holds a deep grudge against the unforgivable things that happened in the past. Whether I can convey that well, is the problem now. It will describe the shocking truth of 'what demons really are', I think. I want to shed some light on that area.
I: Next I want to ask about the characters.  In CC, there really aren't any characters who are only annoying, are there?
M: Is that right?  I wanted to work on a story that has a different view on the role of the antagonist. And as expected, after all this time, I still want to draw the demon sitting on his throne, inside a castle with bats flying around. (laughs) I hated antagonists who wait for the protagonists to reach them at the very end. I wanted a last boss who thought and moved for himself, and from there, the other characters became like that too. I started thinking from Aion's framework, then developed the idea so that the other demons became active characters. So the demons on Pandemonium's side are the real demons, I think. The Sinners who will be Rosette & co.'s enemy are active and rather human. We can empathize with what they think to an extent, but there are also things that we can't accept. I wanted to bring out this pureness.
I: The episode where the Sinners gathered around Aion to have a meal left a lasting impression.  Maybe because it was a good story, or maybe because we could empathize with the scene. We get torn between feeling for Rosette's side, and the Sinners' side. Did you have these conflicts while drawing CC?
M: Hmm. I was thinking of it as a whole.  It was always about letting both sides stand up.  Admittedly, when I draw each scene I put feeling into it, in my own way. Chrno and Aion used to be friends in the past, its not like Aion suddenly became evil one day. Maybe it was because of Aion's selfishness, or maybe it was just the natural flow of things.
I: Aion is a really human character, isn't he?
M: That's right.  Its also that I can't draw characters that are wholly evil.  SO I think of it as maybe selfishness turning into evil in the end. The selfishness will stack up, resulting in actions that will probably be called evil. But I wonder if the things Aion call evil are evil in the eyes of others. I can't express this very well in words within myself, so I thought maybe I could tell it in the form of a comic. However, I think that it is important, as a comic-artist, to be able to draw antagonists who behave like one.  Perhaps that will be my next challenge.
I: 'The characters all have their own goals, prayers, and ideal worlds that they strive to reach; someone must be sacrificed as a result. With all these clashes, where will the ending take us?  Prayers, what should we believe in...?'  That's the direction we think the story is going right now.
M: I'm very happy that you have read so much into my story. I think it is developing over and above my original intentions. Its an 'individual vs individual' construct, not one of 'good' and 'evil'.  Another way to express it would the clashes between selfishness and one's surroundings. Because its gotten to such a large scale as a conflict between god and demons, individual frictions will be more apparent. Hmm...I really can't explain that properly.  
I: The characters all have their own ideas, but how did you decide on how many characters there would be?
M: Not much thought went into that, actually.  Well, to an extent, I didn't want a big army.  I wanted each character to fight their own fights properly.  That is probably the high point of the story. That's why I don't want to add any more characters in.
I: No matter which side they're on, each character is given importance.  You can see that in how Aion's group is depicted.  I think there were many great scenes.  Were the characteristics of the Sinners decided after Aion?
M: That's right.  There are some who are pretty despicable, some who are okay so long as they're having fun. Rather than being like some society, its more like a circle of friends in university.  Well, I wondered what it'd be like if it were a really small gang. What kind of leader would they have?  After some vague thoughts on it, it became like how it is now.
I: However, thinking back to Volume 1 when Rosette and Chrno took care of the wharf incident in such a wham-bam fashion, its hard to imagine that the story would have developed so much.
M: I want to say something cool like, 'I had the story in my mind all along', but...(laughs). There were many parts aside from the essential relationships that floated into the picture.  It felt as if it gradually expanded.
I: By 'essential relationships', do you mean Rozette and Chrno's relationship?
M: Yes - Chrno and Rozette, as well as Chrno and his former contractor (Magdalena).  To elaborate, I also planned how Chrno's personality came to be that way, and what happened between him and Magdalena.  That's why those two relationships existed from the very start. After that, other elements fell into place, like Rozette's final goal - Joshua, and Chrno's goal which would become the climax of the story - Aion. From there on it expanded horizontally, with the world that the Sinners came from, Pandemonium.  It felt as though the story was widening with each character I designed. To be honest, by the time it was first published, I had filled in the vague concepts of Joshua's story, but I feel like I made up the parts about Aion and Pandemonium as I went.
I: Which one of the core characters - Rozette, Chrno and Joshua - did you complete designing first?
M: In order: Rozette and Chrno as a combination, then Joshua.
I: Was there something that you used as reference for the characters' names?
M: There were characters that were named according to the setting, and others that were named according to the 'feel' of the name. For example, I wanted a name that was against 'Chrno' for Aion, so I looked for words meaning 'eternity' and 'eon'. Then there were a lot of characters whose name I decided on for its 'force' or 'feel', especially the Demons. At first I was going to use names of existing demons for Chrno's group of Sinners, but when I turned to focus on Aion's concept of Pandemonium, I realized that I needed original material.  Using existing demonic names would feel out of place. From there on, each demon got an original name, in order of how important and active they were. Because the Sinners were unique even among the demons, if possible, I didn't want them to have names that gave an image of stereotypical demons.
I: The demons in CC are quite different from conventional demons.  It feels like they're in a unique world.
M: I took a lot of trouble to ensure that the world-view wouldn't expand boundlessly.
In particular, I think that the Magdalan Convent and Pandemonium would give too many options.  It would be easy to create new characters or substories. But I think the focus should be on Rozette and Chrno, so you might get the impression that the viewpoint is quite narrow. For example, in the San Francisco arc (Vol. 4~5), instead of having Remmington come after Rozette and Chrno, I had thought about making him arrive first to help some other person. That in itself could have expanded into a drama based in the Magdalan San Francisco branch, but if I did that, there would be more characters and episodes. In the end it would just be unmanagable, so I did it in moderation.
I: Is that why the San Francisco branch was understaffed? (laughs)
M: Actually there are many demons in that area, but they just aren't very active.  That's why there aren't many people stationed in San Francisco. That's how its meant to be.
I: I see.  Since Azumaria was originally introduced as a guest character, but then became a regular, she seems a bit special...
M: You're right, I originally treated her as a guest character who would disappear after one episode, then come back later on a bit at a time. But having only Rozette and Chrno on their journey would be boring even if I had them talk. Adding another person into their dialogue would liven things up, so that's how Azumaria ended up staying on stage.
I: As we got closer to the core of the story, her [Azu's] role seems to become bigger. A lot of thought must have gone into bridging what looked like a 'road movie' at the start, and Pandemonium's story.
M: While I did think through parts of it (laughs), there were times when it was more of a bet, like 'I'll put things together bit by bit, then make a jump, and see how well I land'.
I: Were there any characters who you had designed, but never appeared in the story?
M: Yes there were, because I designed characters according to the story.  Even though I'd had the ideas in my head, I would decide that it really wasn't necessary before it got finalized.
I: Satella has a different standpoint from both Pandemonium and the Magdalan Order.  What kind of character did you create her to be?
M: I wanted Rozette to have a rival, and one that is not an older superior.  Well, she is older than Rozette, but I wanted her to be someone who would contend with Rozette as an equal. At first she was going to be Rozette's senpai at Magdalan Order, but then I thought it'd be nice to have someone from a completely different world. I thought I could give a wider perspective of the story's world by adding in a character that had powers outside of the Magdalan Order. Well, thanks to Satella, the perspective became too wide in some areas and there was a part that became quite troublesome later... I had thought it'd be hard to expand the story this much with just one character.  I experienced the difficulty of making a new character into a regular one.
I: I want to ask you about how you mold your characters.  You mentioned how you design the way they look first and then name them afterwards?
M: That's right.  The first thing to think about is what kind of role they play. Sometimes I would prioritise 'coolness' or 'cuteness' with a character and work from that mindframe. I decided that everyone in the Magdalan Order would have a cross on them somewhere. As for the clothing, I didn't want it to be too old or too new.  If I aim for something barely TONDEMO, I can keep the linework that I like. Of course, I tried to be reserved with how cool Magdalan Order characters looked as a whole... The difficult thing was when the Sinners or Magdalan Order characters lined up - I tried to make it so that they wouldn't feel out of place but... Anyway, if any of them were actually walking in the streets in reality, they would look pretty strange (laughs).
I: People on the streets would get out of their way (laughs)
M: I didn't want the main party to be too conspicuous out on the streets; I designed Chrno's outfit with that in mind. In the rough design that I first drew for Chrno, he was wearing something like a mantle that was torn and tattered. He looked more like a demon that way. The dress that Rozette wore looked like a nun's outfit and a fighter's outfit at the same time. As the chapters progressed, and the Militia appeared, her outfit looked more like that of a fighter's. Seeing as readers have gotten used to Rozette's character by then, I thought they would stick with the story even if Rozette had a more unique costume.
I: Well then, could you tell us which chapter is your favourtie?
M: I like them all, but really I think the first time I thought 'I really want to do this [chapter]' was the arc about their past. (vol 2) It was a story that took place in a small orphanage.  The image from a child's heart gets destroyed. I put a lot of effort into drawing that.  That was something I wanted to do.
I: The scene where Rozette, Chrno and Joshua went for a picnic was wonderful.
M: Thank you very much.  The other scene that left an impression on me personally was in the 4th volumn when everyone took a photo together, then afterwards, when Rozette and Joshua reunited. That scene puts a new turn on everything that came before it, so I wanted a scene with a nice ambience leading into it.
I: Rozette and Joshua's reunion scene was very captivating, it made you want to read on.
M: I always include a preview at the end of the volumes, but this particularly important scene came up as one of these previews. The scenes I want to leave the most impact with came up in my head quite often, so I wanted to keep making links to them. In contrast there were times when I had nothing at all.  It was hard work trying to put a spin on things and fill in that space between scenes that I wanted to draw. But if I dont' draw those scenes, then what came before won't be connected to what comes after.
I: No no, I think that the scenes the readers want to see and the scenes you want to draw match up quite well.  The scene with Magdalena and Chrno, and the scene where Remmington is sent to execute Chrno were very powerful.  I think you put quite a lot of feeling into those scenes.
M: And so I did.  I wanted to have the readers emphasize with the story. During the meetings with my manager, we had quite a few arguments.  Sometimes I took too broad a view of things, and get told to induce the readers to emphasize more. I thought I was doing that already, though (laugh), like how things look from Rozette's point of view and such. I wanted to make her views an important aspect. The characters have a very different image from the one I have myself, so I wondered how they would react under these circumstances, what they could do. In terms of Rozette, she is the type of character that came to positive conclusions, not negative ones. I hoped that the readers will emphasize with her because of that.
I: The only times where Rozette backed down was once in Vol.7 and the time she said "I can't run anymore" in vol.5
M: There could have been more situations where Rozette would be in crisis, but she manages to get past due to luck, support from others or just by her own strength.
But even I'm not completely sure what Rozette will decide if she had to make an absolutely critical decision.

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